2020-2021 Rules Review & Changes
- Define when high point players can go back into the game.
- Consider lowering the 3/4 sportsmanship rule to 15
- Discuss pro/cons with allowing pre-assembled teams into the league
- Consider adding double overtime to playoff games
- Tie Breaker Rule – Points Scored, Points Allowed, Coin Toss
Revised December 1st, 2016
Court A: SLV High School, Closest To Highway 9
Court B: SLV High School, Closest To Locker Room
SLV Middle School Full Court
SLV High School Full Court
We use the MacGregor or Champion Composite Leather ball. The league provides 1 game ball for each team.
Boys 3/4 Division – Composite Leather Ball – 27 1/2
Boys 5/6 Division – Composite Leather Ball – 28 1/2
Boys 7/8 Division – Composite Leather Ball – 29 1/2
Girls 3/4 Division – Composite Leather Ball – 27 1/2
Girls 5/6 Division – Composite Leather Ball – 28 1/2
Girls 7/8 Division – Composite Leather Ball – 28 1/2
- Games are about an hour in length.
- Quarters are 12 minutes in length with a running clock
- 5 Minute half time with 1 minute break between quarters
- Each team has 1 timeout per half (30 seconds) which does not carry over to the 2nd half
- Clock may be stopped at the referee’s discretion (injury, illness or teaching opportunity)
- The 5th/6th and 7th/8th age group: During the last two minutes of the game, the clock will stop on the whistle if the point differential is 9 points or less at the 2:00 minute mark. Once thus decision is established at the two-minute mark, the rule does not change.
- Regular season games can end in a tie. There is no overtime.
- At their discretion, referees can stop the clock for instructional purposes.
- Teams will play 4 on 4 when either team cannot fill their 5 player roster. Coaches may agree to play 4 on 4 under special circumstances.
- Home team manages the scorebook. Visitor manages the clock. Volunteers must be at score table 5 minutes before start time.
Each team will have one indoor practice per week on Sundays. Teams cannot have additional indoor practice at other venues.
SLV Hoops is insured to have practices at the Middle School Gym and High School gym. SLV hoops insurance does allow for teams to practice on any SLV School District outdoor basketball court area. Therefore teams may practice on the outdoor courts as much as they would like. We recommend 1 outdoor practice per week. Coaches ARE NOT permitted to reserve indoor gym space on their own. If it is determined that a team has an INDOOR practice at a facility other than the SLVHS Gym or SLVMS Gym, that team will forfeit their game that following Saturday.
Play Time & Substitutions
- Each player must play two quarters (24 minutes). No player is allowed to play 4 quarters unless all other players have played 3 quarters.
- Failure to meet minimum play requirement above will forfeit.
- All substitutions are at the quarter.
- In the event a team has more than 6 players and a player is injured, becomes ill, disqualified or is unable to continue, the opposing coach will choose the substitution for that player. The opposing coach may waive this option.
One (1) foul shot is awarded from the bottom of the free throw circle on all fouls (except offensive). Made or missed the ball is given out of bounds to the shooting team. If the player is fouled while shooting and makes the basket the player is awarded 1 foul shot and this free throw is live.
5th/6th & 7th/8th Divisions
7th foul of each half the team will shoot 1-and-1 (bonus). After the 10th foul, 2 free throws will be awarded (double bonus). All shooting fouls are shot accordingly to the point value of the shot attempted. Home team MUST provide a scorekeeper who must keep track of fouls.
5th Foul Disqualification
Applies to both 5th/6th & 7th/8th Grade Divisions.
In the 3rd/4th Grade Divisions, players do not foul out as they continue to learn the game, but may be required to leave if their overly physical play jeopardizes the safety of the opposing players in the judgment of the referee. All attempts to curb this should be made by the referee speaking to the coach if possible.
A deliberate foul in the judgment of the official put another player in harm’s way or increases the likelihood that the player could be injured as a result.
- Player with a breakaway goes for a layup. Opposing player deliberately pushes player while they are proceeding to the basket or in the act of shooting.
- Player fouls opposing player with no attempt to go for the ball or make a legitimate defensive move to stop player.
- Physically holding a player to prevent their movement will be considered by the referee as a possible flagrant foul.
Shot as a technical foul (2 free throws) with only the shooter lined up. In the event the fouled player cannot attempt the free throws and must exit the game due to injury, the coach must select a player already on the floor prior to substitution for the injured player. The shooting team retains possession. The player committing the foul must leave the game for 6:00 minutes of clock time. A second flagrant foul in the same game by the same player will result in that player’s disqualification from the remainder of that game and they will not play in the next upcoming game.
A second disqualification occurrence during the season will result in the player being removed from the league.
Coach (Bench Technical)
When excessive complaining about calls or non-calls by official, arguing with officials during the game, failure to stay within the bench area, out on the floor area when the game is in progress, a technical will be issued by the official. Opposing team shoots two free throws and retains possession of the ball. A second technical during the game occurs then the coach must leave the facility. If no other person is able to fill the position of coach then the game will be forfeited. If the coach refuses to leave the facility in a timely manner the official will declare the game a forfeit.
Arguing with officials, disrespectful/foul language, ‘trash talking’ to opposing players, throwing/slamming the ball down or at a wall are grounds for a technical foul to be issued by the officials. Opposing team shoots two free throws (selected by head coach which are shot alone) and retains possession of the ball. Player committing the technical must leave the game for 6:00 minutes of clock time. Second technical or combination with a flagrant player is disqualified for the remainder of the game and the next scheduled game. If two disqualifications occur during the season then the player is ineligible for the remainder of the season.
Player on bench called for technical foul
Same standard as player in the game, but player will not re-enter the game until 12:00 minutes of clock time have passed.
End of game time penalties
Any player who receives a time penalty during a game but there is less time in the game than the penalty, then the remaining time carries over to the following week’s game. It is the responsibility of the officials to notify the league if any scenario occurs.
A coach is not required to meet a player’s two quarter (24 minutes) playing time minimum if they are issued a flagrant/technical foul.
- Can play either man or zone defense – stick to one.
- No double teaming outside the key area
- No backcourt pressure (except to stop a fast break, this is a judgment call by the official)
- No initial defense until the offense has moved the ball past center court.
- Team has 10 seconds to cross center court to engage defense. This is to prevent stalling in end of game situations.
- Can play either man or zone defense
- Can play either man or zone defense
- No backcourt pressure until after third game (see below)
3rd/4th & 5th/6th Division
No backcourt pressure
Backcourt pressure allowed after the third game and only in the last 5 minutes of each half.
No backcourt pressure when a team leads by 20. They may engage in backcourt pressure again with their lead is 9 points or less.
If a team leads by 30 or more points, the team’s top two scorers must be removed from the game immediately. The only exception occurs if a team has six players or less (then the highest scoring player sits) or if either player has not fulfilled their two quarter playing time minimum.
All players MUST wear their league issued uniforms for a game. Failure to do so will result in a technical foul (2 free throws and retain possession by opposing team) assessed before tipoff or once the referee acknowledges the incorrect uniform on the floor. The technical foul does not count against the player for the game itself.
Guest Game and Practice Players
A guest player may be used when a team has 5 players or less available to play in the game. Guest players must be approved by the opposing coach and the league administration in advance. Guest players must already be registered and assigned to a team in the same division. Coaches needing a guest player will handle all arrangements and approvals no later the 48 hours before game time.
Coaches cannot have non-registered (non-insured) players participating in practice or games.
Reminder To All Coaches
Most of the youth basketball referees are high school students (who once played in this league) and are not professional NBA officials. Coaches and parents are not to argue with the officials on judgment calls. Any demonstrative behavior by adults at the games will not be tolerated and those responsible parties will be required to leave the facility. Repetitive occurrences of this will be dealt with by the exclusion of those adults from future games and practices.
The best practice to discuss a call with an official ideally is in between quarters and in a respectable fashion.
Also, remember as a youth basketball league, sportsmanship is and always will be a top priority. It’s OK to cheer on players from the opposing team to create a supportive environment for all players, beginners and advanced. Any questions about these rules and their application may be discussed with the proper league representatives.